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Puzzlium 1.8 featured by Apple

October 13, 2014 - San Jose, US - Puzzlium 1.8 featured on the App Store front page as "Best New Game Updates" in the United Kingdom and other 100 countries.

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Puzzlium 1.8: Dot Solitaire, local rank, preview in creating
Puzzlium on the App Store

October 13, 2014 - San Jose, US - Solve and create one of the oldest classic puzzle games—DOT SOLITAIRE. The object is to remove all dots but one. A dot is removed after an adjacent dot jumped over it.

New features:
• Country local rank—compete with other solvers and creators in Your Country. Now, when you solve or create a puzzle—you compete in both Your Country and World leaderboards.
• Preview a created puzzle—before publishing your new puzzle you can take a look how it will be seen and played by other solvers. The Preview option allows you to give your newly created puzzle the final touch before publishing.
• Now Puzzlium will notify you automatically when a new update is available on the App Store.

• Fixed bugs in TANGRAM, TETROMINO, and WIRE TANGRAM: a separate piece in a created puzzle; overlapped pieces; shifting and rotating pieces and destroyed shape after the device turn.
• Fixed bugs in SLIDE AWAY.

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Puzzlium 1.7 with new puzzle game Slide Away is live on the App Store
Puzzlium on the App Store

September 23, 2014 - San Jose, US - Solve and create SLIDE AWAY—the first sequential movement puzzle game in Puzzlium. The object is simple - slide away all pieces from the screen through the exits. Push, slide, and bump!

New features:
• Now you can track your Rank on the top toolbar. It changes depending on your activity (solving or creating)—what puzzle you've solved, what puzzle you've published, and what Concept filter you've chosen.

• Fixed crashes in MATH SWAP.
• Improved validation rules in creating and publishing ELASTIC puzzles.
• Fixed crash when sharing a puzzle under iOS 8.
• Now Restart in puzzle concepts with two-step creating has two options to restart the editor.
• Moved the star costs to How to Solve and How to Create alerts.
• Adjusted "shake to send feedback" handling.

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Play new puzzle game Math Swap in Puzzlium 1.6 on iPhone 6 and 6 Plus
Puzzlium on the App Store

September 18, 2014 - San Jose, US - Solve and create puzzles on new iPhone 6 and iPhone 6 Plus. PUZZLIUM is optimized for bigger and higher-resolution Retina HD displays.

Discover a brand-new puzzle game MATH SWAP—restore the correct equation by exchanging just two digits. Train your math skills and logical thinking in a simple and fast way.

PUZZLIUM is 30% smaller in size compared with previous v1.5.

New features:
• App remembers what puzzle you have played and what chart you have viewed in the previous session—you continue playing from the place you've left.
• The concept selection toolbar displays all concepts at once - no scrolling.

• SUDOKU: improved algorithms and the create mode's design. In the solving mode hints help you solve a puzzle instead of just solving it for you.
• CONNECTIONS: improved the drawing mechanism. In the solving mode hints help you solve a puzzle instead of just solving it for you.
• CUT BY PAINTING and HEXA CUT: adjusted the drawing mechanism.

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Play Hexa Cut in Puzzlium 1.5
Puzzlium on the App Store

September 11, 2014 - San Jose, US - Play and create HEXA CUT—a new puzzle game! The object is to divide shapes, built from hexagons, into identical parts.

Improvements in:
• CONNECTIONS—lines drawing is better; the intermediate solving state is saving when you close the puzzle.
• SUDOKU—hints in the Create mode are more advanced; fixed the bug which sometimes causes publishing of broken puzzles.
• ELASTIC—optimized solving of the complex puzzles.
• CUT BY PAINTING—draw and remove color cells using the same tool; now hints just help in the solving process, instead of direct solving the entire puzzle; fixed the bug which caused accepting broken solutions.

HINTS are working better in all puzzle games. We've improved Stars and Experience algorithms connected with hints used while solving puzzles. Each hint now costs 1 star.

Optimized and fixed bugs in performance on iOS 8.

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Puzzlium 1.4 with new puzzle game and improvements is live on App Store
Puzzlium on the App Store

August 14, 2014 - San Jose, US - New puzzle game is here! Play and create CONNECTIONS — one of the most popular puzzle games on the App Store. The object is to join pairs of identical color dots. We've added a special twist — puzzles are of different sizes and shapes.

SUDOKU puzzles are more advanced — it's even simpler to create your own puzzles now. Specially designed algorithms help you create your own puzzles faster and more nicely.

Puzzlium 1.4 is 20% smaller in size compared with v1.3, and works faster and more smoothly.

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Puzzlium 1.3 with two new puzzle games is live on App Store, featured by Apple
Puzzlium on the App Store

July 31, 2014 - San Jose, US - Two new puzzle games:

SUDOKU - the most popular logic number game of all times is finally in Puzzlium. We've added a perfect twist - now Sudoku puzzles are different sizes and shapes, which adds unbelievable variability and shifts Sodoku to the entirely new level of enjoyment.

ELASTIC - brand new puzzle game with extremely simple gameplay, unique logic, and unlimited variability. The object is simply - drag segments of the color shape to fully match it with the gray shape. Even tiny challenges could be difficult.

As usually - play, create, and compete with the whole world. There are over 1,000 challenges in both puzzle games to start with.

And, Puzzlium 1.3 was featured on the App Store front page as "Best New Game Updates" in 102 countries, including United Kingdom, Europe, and China.

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Apple featured Puzzlium

July 23, 2014 - San Jose, US - Puzzlium is featured as What's Hot in Educational Games on App Store.

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Puzzlium 1.2 with Author's rank is live on App Store
Puzzlium on the App Store

July 17, 2014 - San Jose, US - Authors' rank and leaderboards were added in Puzzlium 1.2. Now you compete with other users in creating puzzles. Also there are Authors' photos on each puzzle in the charts - now puzzles look more personalized. Plus additional improvements and bug fixes.

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Puzzlium was reviewed nationalwide on the History and Bio channels

July 3, 2014 - Andrew Tropeano, News Watch - while it’s important to get a good sweat at the gym, it’s equally important to exercise your brain. And an easy and fun way to do that is with puzzles. And since we’re talking apps, I’d recommend Puzzlium. It’s a free iOS app with thousands of puzzles created by other users.


Puzzlium has been accepted to the FbStart Accelerate program

June 27, 2014 - Puzzlium has been accepted to the Accelerate track of FbStart, Facebook's new program to help mobile startups succeed. Puzzlium was chosen because of its impressive development so far and its potential for continued growth.

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The New York Times featured Puzzlium

June 26, 2014 - Deb Amlen, The New York Times - I like it for a few reasons: the challenges start out easy, but increase in difficulty as you master them, there’s a competitive play aspect to it where you can rise in the rankings, and, best of all in my opinion, you can create and publish your own puzzles for people to enjoy. It’s a fun way to pass the time and keep your brain sharp.

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Create and share puzzles with others in this puzzle based social network

May 20, 2014 - Jennifer Allen, 148apps.com - “Simple yet not necessarily easy” appears to be Puzzlium‘s motto. A unique puzzle-based social network, the game offers players the ability to create their own puzzles and share them with others, and vice versa. It’s a cool concept and one that works well in ensuring that there’s always plenty of content to enjoy.

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How to Create Shareable Puzzles on Your iPhone & Challenge Your Friends to Solve Them

May 4, 2014 - Nelson Aguilar, WonderHowTo.com - Puzzlium is an extremely unique take on the usually tiresome puzzle/social networking scene. Not only am I able to interact with users, but I'm stimulating my brain with dissection puzzles, as well.

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Puzzlium Is The First Social Network For Creating And Sharing Puzzles

April 30, 2014 - Daniel Celeste, AppAdvice - Today, there are social networks for just about anything. Now, to add to the ever-growing list of social networks, I'd like to present Puzzlium (Free) by Puzzlium, Inc., the first puzzle social network.

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500 Startups Accelerator Announces Its Ninth Batch Of Companies And Two New EIRs

April 30, 2014 - Ryan Lawler, TechCrunch - The 500 Startups Accelerator keeps rolling along. Now about two years old, the program is already on its ninth batch of participating companies. It’s also added a couple of entrepreneurs-in-residence to help out with the startups that have signed up.

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Announcing our 9th Batch of Startups in Mountain View

April 30, 2014 - Mark Saldana, 500 Startups - We’re back in Mountain View for our latest batch of startups, and we couldn’t be more excited to be in our OG HQ, Yeah, San Francisco might be just a *little* bit cooler, but 500′s first office will always hold a special place in our heart. With that said, we’re thrilled to announce the 29 companies in our latest accelerator!

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Puzzlium, the First Puzzle Social Network, Is Live

April 30, 2014 - San Jose, US - Puzzlium Inc. announces the launch of Puzzlium, the first puzzle social network where users. SOLVE thousands of fun, addictive puzzles. CREATE new puzzles to challenge anyone in the world. COMPETE with other solvers.

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Puzzlium Becomes a Part of the 500 Startups Family

April 15, 2014 - San Jose, US - Puzzlium Inc. announces the participation in the 500 Startups accelerator based in Mountain View, CA. Puzzlium Inc. was selected into the Batch #9 along with 28 other startups from all over the world. The program runs four months with the final graduation Demo Day in front of hundreds of Silicon Valley investors and partners.

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Puzzlium Closes First Seed Round

April 12, 2014 - San Jose, US - Puzzlium Inc. announces the closing of its first seed round of investments. The round was an exclusive offer for a close loop of puzzlers to join the project on its first stages. Raised: $72,500. Investors in the order of joining: Harry Nelson, Shelly Hazard, Wei-Hwa Huang, Dave Rossetti, and Lynn Rossmann.

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